// end of service

TUR

The Unnamed Rhythm Game — 2025

// status update

TUR is deprecated.

The project has been a wonderful time for Ryan and Wyind, and all the source code is available on GitHub.

PlayTUR/TUR on GitHub

// project history

Origin
The Idea
TUR — The Unnamed Rhythm Game was born from a shared passion between Ryan and Wyind to build a rhythm game entirely from scratch, without relying on a game engine. The name itself was a placeholder that just stuck.
Early Development
Building the Core
The game engine was written in Python, featuring a custom scene system, audio sync pipeline, and a beatmap format designed specifically for TUR. Early builds had basic arrow key gameplay and a handful of test songs.
Online Era
Leaderboards & Accounts
TUR grew into a fully networked experience — players could create accounts, submit scores, and compete on global leaderboards. A dedicated server handled matchmaking, score validation, and replay storage.
The Website
tur.wyind.dev
A full web frontend was launched at tur.wyind.dev, letting players view leaderboards, search profiles, manage accounts, and access the EULA — all styled in the terminal/cyberpunk aesthetic that became TUR's visual identity.
Community
Discord & Players
A Discord server brought the player community together — bug reports, song requests, and leaderboard rivalries. The community was small but passionate, and it made the whole project feel real.
2026 — End of Service
Sunset
After a great run, TUR has been officially deprecated. The servers are offline, but every line of code — the engine, the server, the website — lives on as open source. Thank you to everyone who played.

// source code

user@tur:~$ git clone https://github.com/PlayTUR/TUR
Cloning into 'TUR'...
remote: Enumerating objects... done.
All source code is publicly available. Thank you for everything.
user@tur:~$