// end of service
TUR
The Unnamed Rhythm Game — 2025
// project history
Origin
The Idea
TUR — The Unnamed Rhythm Game was born from a shared passion between
Ryan and Wyind to build a rhythm game entirely from scratch, without relying on a game
engine. The name itself was a placeholder that just stuck.
Early Development
Building the Core
The game engine was written in Python, featuring a custom scene
system, audio sync pipeline, and a beatmap format designed specifically for TUR. Early
builds had basic arrow key gameplay and a handful of test songs.
Online Era
Leaderboards & Accounts
TUR grew into a fully networked experience — players could create
accounts, submit scores, and compete on global leaderboards. A dedicated server handled
matchmaking, score validation, and replay storage.
The Website
tur.wyind.dev
A full web frontend was launched at tur.wyind.dev, letting players
view leaderboards, search profiles, manage accounts, and access the EULA — all styled in the
terminal/cyberpunk aesthetic that became TUR's visual identity.
Community
Discord & Players
A Discord server brought the player community together — bug reports,
song requests, and leaderboard rivalries. The community was small but passionate, and it
made the whole project feel real.
2026 — End of Service
Sunset
After a great run, TUR has been officially deprecated. The servers
are offline, but every line of code — the engine, the server, the website — lives on as open
source. Thank you to everyone who played.
// made with ♥ by
// source code
user@tur:~$ git clone
https://github.com/PlayTUR/TUR
Cloning into 'TUR'...
remote: Enumerating objects... done.
All source code is publicly available. Thank you for everything.
user@tur:~$